ffmpeg-skill
kajisho5 · kajisho5/ffmpeg-skill
Gives coding agents 42 local FFmpeg tools for video editing, audio normalization, captioning, and format conversion.
Local video editor for coding agents: 42 FFmpeg tools with a machine-readable contract and an MCP server, for Claude Code, Cursor and Codex. Cut, captions, reframe, loudness, platform exports. No cloud, no API keys.
Preview
What you can do with it
- Auto-generate animated captions and karaoke-style subtitles for videos
- Remove silences and normalize loudness for a series of podcast clips
- Batch reframe videos to 9:16 aspect ratio for social media platforms
Safety check
No risky patterns found in the files we scanned.
Automated scan of the repo files. Always review code you run.
From the README
ffmpeg-skill
Give your coding agent a video editor.
Local FFmpeg · No cloud · No API keys · Python standard library Claude Code · Cursor · Codex · MCP
npx ffmpeg-skill
<code>caption.py --animate pop --karaoke</code>
<code>fit.py --aspect 9:16 --fit crop</code>
<code>silence.py --threshold -35</code>
<code>loudness.py -I -14 --tp -1</code>
Left half is the input, right half is what the command produced. All 53 before/after demos, with the exact command under each one → — all of it generated from synthetic footage by python3 demos/build.py, so you can rebuild every frame of it yourself.
ffmpeg-skill is an Agent Skill for Claude Code, Cursor, Codex and any agent that reads SKILL.md. It teaches the agent a fixed workflow (probe → edit losslessly where possible → check → verify) and ships 42 tools that do the actual work with ffmpeg / ffprobe: cut, join, silence removal, fit to duration and aspect, captions and karaoke, overlays and motion graphics, HDR → SDR and LUTs, audio clean-up and typed dynamics, sync with drift correction, multicam, loudness, delivery checks, whole-edit project rendering, batch folders. Every tool is also callable as an MCP tool (tools/list advertises a core 12 by default to keep client context small, with FFMPEG_SKILL_MCP_FULL=1 listing all 42; every tool is reachable by name through tools/call either way), and the whole set is described by a machine-readable contract.
If ffmpeg and python3 are on your PATH, it works: offline, on footage you would rather not upload.
SPEC (Self-Producing Execution Contract): each tool's
input_schema— the part of its contract and MCP tool definition that has to track the CLI flag-for-flag — is never hand-authored beside the code. It is derived, at run time, from the sameargparseparser that already defines the CLI, and CI fails the build if any of it drifts. → full explanation
Standalone, and in an ecosystem
Standalone, this is a local FFmpeg engine: probe → edit → verify, npx ffmpeg-skill and nothing else. No API key, no account, no other repo required. Everything above and below this section describes that standalone tool, and none of it changes if you never read the rest of this one.
In kajisho5's wider video-production ecosystem, this repo is the hands: it cuts, measures and exports files, and reports back in structured JSON. It does not decide what to cut, whether a deliverable is approvable, what makes a highlight interesting, or what a caption should say (the user's cue text is burned as written, never rewritten to fit) — those are a brain's job, sitting in front of this engine, not inside it.
| You want to... | Use |
|---|---|
| Cut / join / measure / export a file right now | this repo (ffmpeg-skill), standalone |
| Decide cut points, approve a deliverable, plan a whole edit | video-production-agent / AI-video-production-OS |
Build a typed editing graph across a workspace, without writing raw ffmpeg | video-editing-skill / audio-production-skill |
Other repos in the ecosystem — media-analysis-skill, transcription-skill, subtitle-skill, thumbnail-skill, color-grading-skill, motion-graphics-skill, qc-skill — read this repo's contract --json, its tools' --json output and doctor, the same way any agent framework would; this repo does not call into any of them. The dependency runs one way.
Contents Standalone, and in an ecosystem · Why · Quick start · How it works · Design principles · Tools · Audio · Built for agents · FFmpeg compatibility · Tested on real footage · Install · Requirements · Development · Docs
Why
An agent that "knows FFmpeg" still guesses: it assumes a frame rate, picks a codec the container cannot hold, re-encodes a file that only needed a stream copy, and reports "done" without opening the result. This skill takes the guessing out:
- Real files first. Every job starts with
probe.py; the agent decides from the measured duration, fps, resolution, colour and audio layout, not from the file name. - Structured tools, not shell strings. Each operation is a script with typed arguments. Nothing runs through a shell; no filter graph is accepted from the caller.
- A contract the agent can read.
contract --jsonstates, for every tool, what it takes, what it writes, which FFmpeg components it needs and how the result is verified. The MCP surface is derived from it. - Verification after execution. The result is probed, checked against the destination's spec and, when the picture changed, looked at as a contact sheet.
- Local first. No cloud, no API keys, no Python dependencies. Optional local transcription is used when a speech engine (Parakeet or a whisper) is installed, never required — by
caption.py --transcribeand, since 1.17, bysilence.py --filler --transcribe; both take a transcript you already have instead, and both refuse