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Unity-MCP

IvanMurzak · IvanMurzak/Unity-MCP

Provides AI skills, MCP tools, and a CLI to integrate AI agents like Claude Code into the Unity Engine for game development, code generation, and in-game AI features.

AI Skills, MCP Tools, and CLI for Unity Engine. Full AI develop and test loop. Use cli for quick setup. Efficient token usage, advanced tools. Any C# method may be turned into a tool by a single line. Works with Claude Code, Gemini, Copilot, Cursor and any other absolutely for free.

4.4k stars387License: Apache-2.0Updated 14 days ago0 opens

Preview

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What you can do with it

  • Use an AI agent to generate C# code for new game mechanics in Unity.
  • Enable dynamic NPC behavior or AI debugging directly within a compiled Unity game at runtime.
  • Automate testing of game features using AI agents to simulate player interactions.

Safety check

Safe

No risky patterns found in the files we scanned.

Automated scan of the repo files. Always review code you run.

From the README

✨ AI Game Developer — Unity SKILLS, MCP

  
  
  
  
  
  
  
  
  
  
  

中文 | 日本語 | Español

Unity MCP is an AI-powered game development assistant for Editor & Runtime. Connect Claude, Cursor, & Windsurf to Unity via MCP. Automate workflows, generate code, and enable AI within your games.

Unlike other tools, this plugin works inside your compiled game, allowing for real-time AI debugging and player-AI interaction.

💬 Join our Discord Server - Ask questions, showcase your work, and connect with other developers!

  • ✔️ AI agents - Use the best agents from Anthropic, OpenAI, Microsoft, or any other provider with no vendor lock-in
  • ✔️ Tools - A wide range of default MCP Tools for operating in Unity Editor
  • ✔️ Skills - Generate skills for AI based on operating system, Unity version, plugins in the project
  • ✔️ Code and Tests - Develop game mechanics and test them with AI agents
  • ✔️ Runtime (in-game) - Use LLMs directly inside your compiled game for dynamic NPC behavior or debugging
  • ✔️ Debug support - Let AI debug and fix the problems in a project
  • ✔️ Natural conversation - Chat with AI like you would with a human
  • ✔️ Flexible deployment - Works locally (stdio) and remotely (http) via configuration
  • ✔️ Extensible - Create custom Tools in your project code

https://github.com/user-attachments/assets/228baf4d-4f00-4dce-939d-fb985ebdd8dd

OR use cli

# 1. Install unity-mcp-cli
npm install -g unity-mcp-cli

# 2. Install "AI Game Developer" in Unity project
unity-mcp-cli install-plugin ./MyUnityProject

# 3. Sign in to ai-game.dev (opens your browser — OAuth device flow)
unity-mcp-cli login

# 4. Open Unity project (auto-connects and generates skills)
unity-mcp-cli open ./MyUnityProject

Quick Start

Get up and running in three steps:

  1. Install plugin — download the .unitypackage installer or run openupm add com.ivanmurzak.unity.mcp

    Alternative: npx unity-mcp-cli install-plugin ./MyUnityProject — see CLI documentation

  2. Pick an AI agent — Claude Code, Claude Desktop, GitHub Copilot, Cursor, or any other

  3. Setup AI agent — open Window/AI Game Developer in Unity and click Auto-generate skills (recommended) or Configure MCP

    Alternative: npx unity-mcp-cli setup-skills claude-code ./MyUnityProject — see CLI documentation

That's it. Ask your AI "Create 3 cubes in a circle with radius 2" and watch it happen. ✨


Skills and Tools Reference

The plugin ships with 70+ built-in tools across four categories. Each tool brings AI skill. All tools are available immediately after installation — no extra configuration required. See docs/default-mcp-tools.md for the full reference with detailed descriptions.

🧰 Browse the full MCP tools registry online: ai-game.dev/docs/tools

Project & Assets

  • assets-copy - Copy the asset at path and stores it at newPath

  • assets-create-folder - Creates a new folder in the specified parent folder

  • assets-delete - Delete the assets at paths from the project

  • assets-find - Search the asset database using the search filter string

  • assets-find-built-in - Search the built-in assets of the Unity Editor

  • assets-get-data - Get asset data from the asset file including all serializable fields and properties

  • assets-material-create - Create new material asset with default parameters

  • assets-modify - Modify asset file in the project

  • assets-move - Move the assets at paths in the project (also used for rename)

  • assets-prefab-close - Close currently opened prefab

  • assets-prefab-create - Create a prefab from a GameObject in the current active scene

  • assets-prefab-instantiate - Instantiates prefab in the current active scene

  • assets-prefab-open - Open prefab edit mode for a specific GameObject

  • assets-prefab-save - Save a prefab in prefab editing mode

  • assets-refresh - Refreshes the AssetDatabase

  • assets-shader-get-data - Get detailed data about a shader asset (properties, subshaders, passes)

  • assets-shader-list-all - List all available shaders in the project assets and packages

  • package-add - Install a package from the Unity Package Manager registry, Git URL, or local path

  • package-list - List all packages installed in the Unity project (UPM packages)

  • package-remove - Remove (uninstall) a package from the Unity project

  • package-search - Search for packages in both Unity Package Manager registry and installed packages

    Scene & Hierarchy

  • gameobject-component-add - Add Component to GameObject

  • gameobject-component-destroy - Destroy one or many components from target GameObject

  • gameobject-component-get - Get detailed information about a specific Component on a GameObject

  • gameobject-component-list-all - List C# class names extended from UnityEngine.Component

  • gameobject-component-modify - Modify a specific Component on a GameObject

  • gameobject-create - Create a new GameObject in opened Prefab or in a Scene

  • gameobject-destroy - Destroy GameObject and all nested GameObjects recursively

  • gameobject-duplicate - Dupli

View source on GitHub